Wednesday, September 15, 2010

Sean: ...

Personal

Cons:
Defense is weak. Getting beat deep. Their cuts are sleek, while i am meek. Teet.
But yeah I need to suck less at D. Anyone got some tips for me?

Cycling out correctly with Horizontal Handling, dumping where need be.

Flick hucks.

My cleats. The insoles are riding up, as i am sure you have heard from my bitching.

Pros:

Throws are looking ok. Got some breaks going for me now.

My cutting is ok.

EVERYFUCKINGONEELSE:

Nick
Throws look pretty good, even though you said you didn't play much over the summer.
Pro Tip: come to practice
I want you to play more. I want to play with you...?

Tristan
Cutting looks beautiful.
You have some bad throwing habits. Weird releases. Granted your low releases are better than before, but they have room to improve. I understand your fear of hurtin your knees, so no biggie. Mebs try to find a way around it?
I didn't watch you play too much D. I'll keep an eye out. Though I feel like im not good enough to critique it. Meh.

Fabio
Throws are getting a ton better, but have a ways to go. Quicken releases and stop "yanking" it i.e. allow your wrist to do its job, dont heave your arm into it.
Cutting looks good, try different kinds of fakes. You seem to favor the standstill then sudden cut. Try setting up cuts over a few seconds, get your man much more out of position.

Bobby
D is tight.
Use your backhand more often, it needs the practice. In other words: Turf-town population: you.
Your cutting is fine, not shitty like you keep saying. Instead of cutting based off of your teammates, try to find where there is open space developing, potentially where a handler can put it.

Kyle
TIGHT D bid today, even though you didnt get it. Wish i could do that...
Get on the line more you bitch. I can't think of much to say b/c it seems like you dont play a lot. And if you are playing a lot, do crazier shit. Fuck, turn it more, make more mistakes, put yourself out there.
Your throws improved a lot over the summer. They are more accurate and can fly a lot farther. You got rid of a lot of gratuitous motions in your release, but some remnants of your old throwing style are apparent.

2 comments:

  1. Yo Sean,

    I just wanted to take a little time to respond to your post here, specifically your comments about my play and your own.

    I appreciate what you said about my throws. I know they're not the best but I'm working hard this season to make a conscious effort to make good decisions. I may not be able to make the best throws, but I do NOT want to be committing stupid turns when I attempt throws I know I can make.

    I wanted to take a bit of time here to explain my situation to you guys. First, it fucking SUCKS that I have class during practice. Every aspect of my game, from conditioning to throwing to marking, suffers as a result, not so much in the fact that I'm getting worse but more so related to the opportunity loss. Granted, the class I am taking this semester are very important to my academic future and will allow me to devote more time to frisbee as an upperclassman.

    That being said, I'm doing my best here boys. I want to be a DOMINATE fucking defender this year, and I hope to show you guys that this weekend at the tournament (I fucking hate that I got put on the Y team, by the way).

    Anyway, now on to what you said about your play Sean.

    I think your throws are great. I may not be the most knowledgable person in terms of Ultimate IQ but I think your throws are developing at a rate far above anyone else in our class.

    Your cutting does need work. I never seem to have much trouble taking you in, but you got fucking faaaasssst over the summer dude, you always torch me deep. Just try not to telegraph your cuts so much; keep your intentions on the DL until you actually perform the action.

    As for your D, I would love to work on your one-on-one about it. I wish we were on the same team for the tourney, that would be a great opportunity to do it. I'll make an effort to watch you in practice and we can chat. Just some preemptive advice: watch your man's eyes and hips. I don't know if you've ever noticed but when I'm playing D I hardly ever look at the disk. I always stay right on my man's hip and look him right in the eye. I also love to keep a hand on his back/hip, it helps you know where your man is at all times, even if you're looking at the disk.

    Sorry for the long comment, guys.

    PEACE!

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  2. Interesting point about watching hips and eyes Nick! I definitely agree that this is a great way to play shut down defense, and is a very necessary component in the overall scheme of defense.

    In response to that though, I would recommend that you (Nick) try to be more aware of where the disc is as well as who has the disc. This way, you will be able to:
    a. anticipate the next throw which lets you
    b. anticipate the next cut as well as
    c. play help defense.

    This way, you can play smarter and not fall for cuts that wont lead to anything, e.g. if the thrower is looking dump, there's no need to stick to your man like glue on a deep cut. In fact, in this case, if you do, then a smart cutter will short-change that deep cut and cut in dark side, which will be a perfectly timed continuation off of the dump-swing, leaving you miles behind.

    My favorite example is a vertical stack in front of the endzone:
    The disc is on the trap-side (let's say force flick), and is being dumped and swung all the way across the front of the end zone. A smart defender will see this happening, and *switch positions* to shade in the *dark (break) side* to stop the easy IO or around backhand throw for the score. Obviously, the further the disc gets to the dark side, the more you should shade in towards the dark side. In fact, is the disc is all the way on the backhand corner, and the stack is in the middle, then I as a defender, would 100% be standing on the break side on my man, i.e. as if the force were backhand. The point is that at this juncture, the IO flick or the around backhand is pretty easy to put (especially since there is a high probability that this person is a handler), so you want to force a much harder throw (like a blade-y flick to the opposite corner) rather than give up the much easier IO flick score.
    Again, you must quickly anticipate and switch positions before the disc is swung back to the force side, because if you are caught in this position, then the obvious result is your man taking you force side for an easy score.

    That being said, there is a time for both methods of defense. In my opinion, no player is complete without both, and the best way to utilize these strategies is in tandem. Mixing it up and doing both (many times within the length of a point) will definitely make you guys monster defenders.

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